Hybrid in all the wrong places: How Videogames Can Save the Classroom & Inspire the Future of University
Abstract
Discover how the thrilling world of videogames inspires the future of education, transforming learning spaces into dynamic, engaging and immersive environments which redefine the educational journey.
Bio
Prof. King is Associate Dean for Entrepreneurship & Enterprise Hub, with 23 years creative innovation experience. Designing immersive learning games and spaces, his projects have attracted over £3M.
错配的融合:电子游戏如何拯救大学课堂以及启迪大学的未来发展
摘要
深入揭秘令人着迷的电子游戏世界是如何成为教育领域革新的催化剂,利用电子游戏如何将原本传统的学习空间转变为让学生赶感到充满活力、全神贯注并极具沉浸感的环境,电子游戏重新定义未来的教育场景。
人物简介
教授齐恩爵(Andrew King)目前担任西交利物浦创业家学院(太仓校区)创业与企业港的副院长,在创新与创造领域拥有23年的丰富经验。他主导的项目涵盖了沉浸式学习游戏和教学空间的创新改造等领域,累计吸引投资超300万英镑。